Thursday, May 21, 2009

Week 16 and 17

Our last two weeks of ArtSpace allowed us to explore our "Lost at Sea" game a bit further, allowing us to explore concepts of how societies function. Remaining in the teams from the previous week, our three "tribes" found themselves stranded on an uncharted island in the ocean and responsible for building a society. Each team elected a chief, who then chose a second-in-command. The remaining members of each tribe divided themselves into jobs. Cartographers were responsible for making maps of the island (designing the island, its geology, topography, etc.). Hunters searched for food (designing animals, plants and other wildlife that inhabited the island; determing what was safe, dangerous or medicinal). Architects designed shelters using materials found on the island. The chief and second-in-command selected a name for the island and tribe as well as a respresentative flag.

Once each subgroup had settled and agreed upon designs and information for their topic, they rejoined their tribe to share what they "discovered (created)." Then, given an 8-by-4 sheet of butcher paper, each tribe designed a banner-brochure-guide for their island, including all the information gathered from the individualized groups. Our final day (Tuesday) was each tribe's day to present their islands to the class and to convince the instructors why they should be rescued! Our winners were the Coco Tribe from Coco Island.

The students at Omega also presented the instructors with a speech, a song and two large posterboards with signatures of every student and pictures from our ASU field trip. Omega was very thankful for the opportunity to participate in ArtSpace and many students expressed their interest to continue next year!

Sunday, May 10, 2009

Week 15

This week, we explored non-standard musical notation through visual scores. Modern music notation can only be read by those who are trained to read it, so we decided to look at other ways to write down music that could be interpreted by anyone. In groups of 2, 3 and 4, the students created visual scores with a series of colored lines. The height of the line on the paper determined its pitch (higher = irising pitch, lower = dropping pitch) while the thickness determined its volume (thin = soft, thick = loud). After creating the scores and choosing sounds to represent the different lines, each group performed their visual score.






 






























































On Thursday we did an activity called "Lost at Sea." With a list of 14 items, we broke into three large groups with the goal of ranking these 14 items in order of greatest importance to least importance. Then, using a specific team color, each group made these 14 objects and placed them around the room. This allowed us to see each team's ranks just by looking at the colors and objects. The list of 14 was compiled and ranked by survival experts - some of the answers were very different than we had expected!